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The concept about Chemistry Styles in FUT15

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Posted on Friday, December 5, 2014

It may be a bit complex at first,for Chemistry Styles is a brand new thing on FUT 15. But don't worry about it,we would show you that with a simpler explanation.

 Chemistry Styles Introduction

 Chemistry Styles are consumable cards. As any other consumable, they can be purchased on the market, or obtained from a pack.So you'd better prepard the enough FIFA 15 coins.

In FUT 13, players receive boosts for every stat. In FUT 14 and FUT 15, players receive boosts for a chosen number of stats dependent on the Chemistry Style selected. These cards can be applied to a player to change their style of play adjusting the players attributes to their squad needs.

The chemistry styles cards do not change the chemistry numbers. They redistribute the stats that will receive chemistry boosts. Chemistry boosts will increase the value of specific in-game stats – thus increasing the player’s ability to perform.

Each one of these cards can only be used once. However, they can be applied to each player as many times the gamer want but only one per player at a time. As it happens with positioning cards, its effects are permanent until a new chemistry style is applied to the player. When someone trade a player card, the buyer will keep the style that it is active.

There are 24 chemistry styles: 19 for outfield players and 5 for goalkeepers. You can check the effect of each one of these cards in the table on the end of this chapter (look to ‘chemistry 10′ section). An outfield player chemistry style can be applied to any outfield player. However, goalkeepers chemistry styles are exclusive to goalkeepers and outfield player chemistry styles cannot be applied to a goalkeeper. Chemistry style cards can also be applied to In Form cards, including Legends.

The Arrows’ Meaning

 There are two things that we can find on a player’s card about the chemistry styles. The first one is the name of the style that is active in that player. The second one are small arrows showing which stats will be affected by the chemistry and the maximum available stat boost.

These arrows can be white or green. A white arrow indicates a possible boost that isn’t being received, which will mean that player doesn’t currently have high enough Chemistry to get the maximum benefit. A green arrow indicates that the stat will be boosted. The more arrows per stat, the bigger will be the available boost. The more green arrows per stat, the bigger will be the boost.

There are 24 Chemistry Styles and they all have a maximum of six arrows that can be allocated to different attributes. When a player is released in a card his chemistry style is basic (BAS), the starter style. It means that all his six attributes may be improved in the same way by one arrow. A single green arrow gives a small boost to the associated attribute, two green arrows give a medium boost and three give the maximum boost possible. For the Chemistry Styles that affect three attributes, the maximum boost to each is two green arrows. For the Chemistry Styles that affect two attributes, the maximum boost to each is three green arrows.

The goal of any player should be to fill all available arrows. In order to do that, is requested an high chemistry as we will see later. The maximum number of arrows that can be filled is 6 for each player card.

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