Posted on Friday, January 8, 2016
To see most of the dungeons to not be the one-way 'snakey' ones we have now. Some of them can remain simple (Such as dungeons primarily made for shortcuts), but if you want to satisfy the hunger of adventurers, you should definately create dungeons that are more complex (switches, traps, layouts like this, etc). Dungeons can also be large and relatively simple, almost as if they were normal clusters that just had the dungeon outlook. Anything works as long as there's variety.
- Not being always tied into a certain monster faction, tier or level. For example, we might have a dungeon that mixes both normal morganas as well as veteran versions, elementals and heretics, etc.
- To have additional purposes to visit certain dungeons, other than Albion Online Silver. Some dungeons might have ores at certain corners, some may have territories/cities awaiting to be captured, whatever that you think fits the dungeon theme. Some of these were in back in 2014 alphas.
- Make more unique points of interests for dungeons. The butcher room from diablo 1 is a prime example of something that is never forgotten.
- More variety into the lighting. It would be nice to have some of the dungeons set in darker ambient light, but with more sources of light (ex. torches on the walls to make up for the darkness, rivers inside caves made out of glowing lava, etc.)
Also lastly as it is semi off-topic, it would be nice if some of the dungeons had more "triggered events", such as having to slay X amount of monsters in order to spawn the boss by buy Albion Online Gold , etc, rather than just walk somewhere,kill the boss and be done with it.