Posted on Monday, January 11, 2016
The problem last alpha was not in the concept of farming, but in the balance of it. Last alpha, in order to sustain an even modest sized guild of 20-30 people, you needed to farm SO MUCH that it was several players full time job just to keep the cheap Albion Online Gold. I have no problem with farming. I think farming is fun. The idea of farming is fun. What wasn't fun was just how much food you needed to keep the guild going.
All that needs to happen is that dial needs to be tweaked a bit (a lot) for the next alpha.
In the video, you say not many other games have done farming... well I disagree with that statement. There are plenty of games I know that have done farming, even in the MMORPG genre, WoW has limited farming, Archeage has a very extensive farming system, and (my particular favorite) Ashen Empires has a farming system that set the bar for farming in MMORPGs. In Ashen Empires (a pvp game similar to Albion, but past it's time), not only can you forage for seeds to farm with, you can grow ingredients for other trade crafts such as cloth making, alchemy, and cooking exotic foods like wedding cakes. Obviously Albion is still in alpha, so I can't critique the farming system in Albion heavily in comparison to MMORPGs that have been established already by buy Albion Online Gold, but frankly even Ashen Empires at it's beta stages (when it was referred to as Dransik) had farming far more advanced than Albion does currently. I feel you guys have a unique challenge to develop a game that has to compete with so many great games that have already come and gone through their prime. I encourage you to look at some of these titles I've mentioned and say "How are we going to be different and be competitive if this is going to be a main feature of our game"? There is definitely potential in this game.